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On each turn, Cinder powers special abilities or can deploy new units onto the isometric field as drop pods from your ship, creating an intriguing choice. In a given match, each player starts with their captain deployed on opposite sides of a carefully crafted map – think the most extravagant miniature table setup you can imagine, but placed into digital form. With minis painted, I was fascinated as those figures dropped into a gridless turn-based tactical battle system. The system allows for as much or as little tweaking as you might like. Dry brushing, stippling, decals, washes, airbrushing – the game allows you to apply many of the same techniques used by expert miniature painters but also provides tools like auto-masking to get a clean and desirable look without extensive practice.
Subnautica game performance options full#
Players have a full suite of digital paint options to make each character their own. Each comes with a default paint scheme, but like physical miniature games, the game includes a robust painting tool so that you can customize each character to your liking.Ĭustomization tools go far beyond simple skins in a hero shooter or RPG.
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At early access launch, we’ll see three captains and dozens of potential crew members, each with their own distinct power sets, movement styles, and support capabilities.Įqually important, each of these characters has their own incredibly detailed digital miniature, crafted and posed with the same care you’d expect from a high-end tabletop skirmish game.
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That fictional framework offers an excuse for Unknown Worlds to accomplish its real task – a massive and varied collection of incredibly detailed digital miniatures to be recruited onto a crew. In the tense, one-vs-one battles (against AI or human players), you pit your captain and up to ten crew against your opponent and aim to take down the enemy captain by whatever means possible. The fiction seems to borrow from sci-fi like Firefly and Guardians of the Galaxy and more terrestrial nods to properties like Pirates of the Caribbean.
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With that setup, players are dropped into the shoes of one of these ship captains. To survive, these Solars must consume more Cinder, so they gather a crew to their sides and set forth on their ships to gather the precious substance. A rare resource called Cinder hides deep in the mantle of these moons and fuels the abilities of superpowered individuals called Solars. Set in an original sci-fi/fantasy universe built in partnership with celebrated author Brandon Sanderson, Moonbreaker explores a remote distant solar system called The Reaches, in which a multitude of moons carve intricate orbits around each other, each housing unique cultures and peoples. After over an hour checking out the result, I’m convinced Unknown Worlds is onto something. Built to emulate the collectability, customization, and tactical sophistication of the best tabletop miniature games, Moonbreaker aims to nail the magic and appeal of the real-life hobby, but with some of the approachability inherent to video games. Best known for Subnautica, the team has been quietly working on a wholly digital miniatures game for the last five years. It’s an oversimplification, but if the idea captures your imagination, you recognize why the developers at Unknown Worlds think they’ve hit on something special.